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L' Effet Pommier 3
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L'Effet Pommier - Volume 03.iso
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POV-Ray 3.0B5a PPC
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TAKEOFF.POV
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Text File
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1995-11-08
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4KB
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209 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// Sample quartic file
// File by David Mason (of DTA fame!)
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#include "shapesq.inc"
#declare Steel = texture {
pigment { SteelBlue }
finish {
phong 1.0
phong_size 20
ambient 0.2
diffuse 0.8
}
}
#declare Fin = difference {
intersection {
sphere { <0, 0, 0>, 1 scale <2, 4, 0.5> }
plane { y, 0 inverse }
plane { x, 0 }
}
sphere { <0, 0, 0>, 2 }
translate -1.2*x
texture { Steel }
}
#declare Fins = union {
object { Fin rotate 0*y }
object { Fin rotate 90*y }
object { Fin rotate 180*y }
object { Fin rotate 270*y }
bounded_by {
intersection {
object { Cylinder_Y scale <3.5, 1, 3.5> }
plane { y, 4 }
plane { y, 0 inverse }
}
}
}
object { Fins rotate 25*y translate 6*y }
intersection {
union {
intersection {
object {
Piriform
translate -0.75*x
rotate -90*z
scale <2, 6, 2>
texture { Steel }
}
object {
QCone_Y
scale <1.8, 5.0, 1.8>
rotate 180*x
translate 5*y
pigment { Clear }
}
plane { y, 5 pigment { Clear } }
plane { y, 0 inverse pigment { Clear } }
}
intersection {
object {
Piriform
translate -0.75*x
rotate 90*z
scale <2, 18, 2>
texture { Steel }
}
object {
QCone_Y
scale <1.8, 15.0, 1.8>
translate -15*y
pigment { Clear }
}
plane { y, 0 pigment { Clear } }
plane { y, -8 inverse pigment { Clear } }
}
intersection {
object {
Piriform
translate -0.40*x
rotate 90*z
scale <2, 6, 2>
texture { Steel }
}
plane { y, 0 inverse pigment { Clear } }
translate -11*y
}
}
object { Cylinder_Y scale <1.45, 1.0, 1.45> pigment { Clear } }
bounded_by {
intersection {
object { Cylinder_Y scale <1.45, 1.0, 1.45> }
plane { y, 5 }
plane { y, -11 inverse }
}
}
translate 18*y
}
union {
intersection {
object {
Piriform
texture { finish {Luminous} pigment { Yellow filter 0.7 } }
}
object { Cylinder_Y scale <0.8, 1.0, 0.8> pigment { Black } }
}
light_source { <0, 0, 0> color Yellow }
translate -0.40*x
rotate 90*z
scale <0.8, 5, 0.8>
bounded_by {
intersection {
object { Cylinder_Y scale <0.8, 1.0, 0.8> }
plane { y, 6 }
plane { y, -8 inverse }
}
}
translate 4*y
}
camera {
location <3.0, 30, -20.0>
up <0.0, 1.0, 0.1>
right <4/3, 0.0, 0.0>
look_at <0.0, 12, 0>
}
light_source { <100, 100, -100> colour White }
plane {
y, 0
texture {
pigment {
checker colour Gold colour Aquamarine
scale < 5, 5.1, 5 >
}
finish {
reflection 0.5
ambient 0.1
diffuse 0.8
}
}
}
sphere {
<0.0, 0.0, 0.0>, 300.0
texture {
pigment {
gradient y
colour_map {
[0.0 0.8 colour red 1.0 green 0.3 blue 0.0
colour red 0.7 green 0.7 blue 1.0]
[0.8 1.0 colour red 0.7 green 0.7 blue 1.0
colour red 0.7 green 0.7 blue 1.0]
}
scale 300.0
quick_color red 0.7 green 0.7 blue 1.0
}
finish {
ambient 0.7
diffuse 0.0
}
}
}
sphere {
<0.0, 0.0, 0.0>, 259.0
texture {
pigment {
bozo
turbulence 0.5
colour_map {
[0.0 0.6 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0 filter 1.0]
[0.6 0.8 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0]
[0.8 1.001 colour red 1.0 green 1.0 blue 1.0
colour red 0.8 green 0.8 blue 0.8]
}
scale <100.0, 20.0, 100.0>
quick_color red 0.7 green 0.7 blue 1.0
}
finish {
ambient 0.7
diffuse 0.0
}
}
}